MARFU Women’s Competition Rules
Fall 2007 Divisions
Ranking
Advancement to the
USA
Rugby
Championship for Regional Division I
Advancement to the Fall Playoffs
for Division II
Maximum match point
differential
CIPP Compliance and
Roster/Substitution Management
Check-in Guidelines for MARFU
D2
Clubs Competing in Division 1
and Division 2
Forfeitures
Day & Time of Matrix
Matches
The following are the divisions for Fall 2007:
|
Division I
Maryland
Northern Virginia I
Philadelphia
Raleigh
Washington |
Division II North
Brandywine
Chesapeake
Doylestown
Harrisburg
Lancaster
Lehigh Valley
|
Division II South
James River
Frederick
Norfolk
Northern Virginia II
Severn River
|
Ranking
During the matrix competition
season, teams will be ranked within their Divisions as follows:
1. Win-loss-tie record
2. Head-to-head competition
3. Point differential.
In the event of a forfeit,
the score will be considered 60-0.
Each team shall be
responsible to report game scores at http://www.marfu.org/marfumatchrep.php
Advancement
to the
USA
Rugby Championship for
Regional Division I
There is not a fall
tournament for the Division I competition. The teams will ranked according to the criteria described in the
previous section and will be assigned to the appropriate positions in the USA
Rugby Championship bracket.
Advancement
to the Fall Playoffs for Division II
The following describes playoff advancement:
1. The top 2 teams from Div II North will advance.
2. The top 2 teams from Div II South will advance.
3. In the event a team qualifies to advance to
playoffs and cannot field a full squad, the next highest ranked team from their
Division shall be allowed to fill the second-ranked spot for their Division at
playoffs.
4. The
top-ranked team from Div II North plays the second-ranked team from Div II
South. The top-ranked team from Div II
South plays the second-ranked team from Div II North
Determining Div II final venue (MARFU Div II Final
Four): This will be handled via the event bids received by June 30. The MARFU
Board of Directors will announce the winning venue.
Grounds: The fields for the above matches must be suitable (e.g., meets MARFU
playoff requirements); otherwise, the opponent will host the match, also
provided their ground is suitable; failing that, the MARFU Competitions
Committee will name the venue.
Referees: MARR will assign the referees for the Final
Four event.
Maximum match point
differential.
A team will receive no more than 60 (+/-) differential points for a match win
in the MARFU divisional standings. The 60-point differential will be determined
from the losing team's final score.
Examples: a 72-0 match would count as a 60-0 match (60 pt max differential); an
80-50 game would count as an 80-50 game (only 30 point difference); a 90-25 win
would count as an 85-25 win (60 point max).
This does not mean that matches will be halted after a 60 pt differential has
been reached; play may continue at the discretion of the referee due to safety
issues. This rule only applies to the administrative matrix standings and not
to the actual match.
CIPP Compliance and
Roster/Substitution Management
All clubs are expected to register all their players in the USA Rugby CIPP
program. All clubs are expected to abide by the Laws of the Game with respect
to starting and reserve rosters. These rules apply to matrix and playoff
matches. These rules are written with the intent that the teams will be
self-monitoring. In addition to MARFU rules, MARFU adheres to USA Rugby
eligibility rules.
MARFU will not strictly monitor compliance except in obvious cases of
non-compliance. MARFU reserves the right to monitor compliance without
notification. The following rules to be used by the clubs to self-monitor each
other's eligibility.
1. Each club must have 15 players on its USA Rugby CIPP roster by the Friday
preceding any match. Failure to have at least 15 players on the roster will be
taken as prima facie evidence of an inability to field a full, legitimate team
on game day. Teams may apply for a waiver from the MARFU Competitions
Committee, or failing their approval, from the MARFU Executive Committee.
However, if a team can show that, while having less than 15 players on their
CIPP roster, they are fielding a legitimate team on game day, then no penalties
will be levied.
2. MARFU is cognizant that new players come to a team throughout the season.
New players may not play until USA Rugby has processed their CIPP application
and their name appears on the USA Rugby CIPP roster for their club. CIPP
registration prior to fall season playoff matches also comes under timing
requirements mandated by USA Rugby.
3. It is the responsibility of the club to ascertain that new players are
eligible to play; that is, that the new player is not CIPPed with another club,
that the new player has not played in the current competitive cycle with
another club (and may not be CIPPed yet) in matches leading to a national
championship, and that the new player is not serving a suspension from play
that was handed down by another rugby administrative body (domestic or
international). If the player has a current CIPP number, the club should check
with the player's (former) club as to his eligibility; there may be a reason
why the player has not been released by his club. Questions about eligibility
should be resolved with MARFU administrators before allowing the new player to
take the field. Clubs that play ineligible players are subject to various penalties,
including forfeiture of games in which the ineligible player took part.
4. Prior to the kickoff, each team may demand a game-day roster of
participating players, including substitutes, from their opponent. This roster
shall include the names and positions of starting and reserve players CIPP
numbers should be easy to also include but are not required. This list may be
checked against the USA Rugby CIPP roster on the spot or at a later time. The
challenged team should be prepared to produce a game-day roster, and kickoff
may not be delayed more than 30 minutes past the scheduled time. [Teams
should perform the roster check/challenge as early as possible so as not to
interfere with their pre-game preparations. Likewise, a team cannot show up
right before kickoff and be excused from a roster check/challenge on the
grounds that they need time to prepare for the game, nor can the challenging
team take an inordinately long time to complete this process.]
5. Prior to the kickoff, each team may challenge their opponent's game-day
roster, including substitutes, by asking to check any or all players'
identification. Such identification must include a clear and recent photograph
(less than 10 years old but taken when the player was at least 18 years of age;
players younger than 20 may produce photo identification that is no more than 2
years old; players under 18 should note the USA Rugby eligibility regulation at
the link above). Such identification may be a driver's license, passport, visa,
military identification, or any other such original picture identification.
Photocopied identification that does not clearly identify the player to the
satisfaction of the challenging team may be rejected as insufficient. The
challenged players should be prepared to produce such identification, and
kickoff may not be delayed more than 30 minutes past the scheduled time. Any
player that cannot produce satisfactory identification when challenged, and who
subsequently plays in the game, does so at the risk of being declared ineligible
if a protest is filed by the opponent. [Teams should perform the roster
check/challenge as early as possible so as not to interfere with their pre-game
preparations. Likewise, a team cannot show up right before kickoff and be
excused from a roster check/challenge on the grounds that they need time to
prepare for the game, nor can the challenging team take an inordinately long
time to complete this process.]
6. A team may ask the name of a replacement player at the time of replacement
during the match, and check this name against the game day roster. The referee
should check with the opposing team before allowing this player to enter the
match, but it is ultimately the responsibility of the teams to verify the
identity of the substitution player entering the game and keep track of
substitutions. The referee, having checked with the opposing team, should then
keep track of substituted players by name and position in case there is a
question later. If there are questions about the player's eligibility to
participate in the game, the team should inform the opposing captain or team
manager and the referee that a protest may be made at a later time. The
protesting team should be prepared to present proof of this transgression to
the MARFU Competitions Committee and/or the MARFU Disciplinary Committee and/or
the MARFU Executive Committee. [The purpose here is to avoid having a
neutral match official at each game who can verify player identities and
whether that player has already played in the match. The teams can accomplish
this on their own.]
7. The referee will not adjudicate any disputes before, during, or after the
match, but may be called by MARFU as a witness to the events surrounding the
protest. Other witnesses, whether or not part of either teams' roster of
players, may be called as they are identified.
8. If a team fails to ask for a player roster or challenge a player's
eligibility before the match, or during the match in the case of a replacement
player, they shall be prohibited from protesting the game on grounds of
ineligibility.
9. If a team intends to challenge the eligibility of an opposing player, they
must obtain the game-day roster, including starters and substitutes, of both
teams, and submit this to MARFU within three days after the match for review.
Whether or not a challenge is forthcoming, an official of each team is
obligated to sign the game-day roster as well as printing their name and giving
a telephone number and an e-mail address (if not their own e-mail address, then
that of another responsible club official); such official could be a club
executive officer, or club captain, or club coach, or other club member
claiming to represent the club. Teams should retain the game day roster until
such time as they deem it unnecessary to retain. No eligibility challenges
shall be permitted where game day rosters, having been collected, are
subsequently destroyed.
10. If a team fields an ineligible player on game day, as determined by their
own admission or by the finding of some MARFU administrative body, then the
match will be treated as a forfeit (penalties for forfeits are further provided
for by MARFU competition rules).
Check-in Guidelines for MARFU
D2 Playoffs
Final Fours: At MARFU D2 Final Four events, all teams will appear with
identification and citizenship documents as required by USA Rugby at their
championship events; MARFU will parallel
USA
check-in procedures in
preparation for our teams going forward. A team may have a player without proof
of legitimate citizenship, but that player will count against the club maximum
of foreign (non-resident) players. Players may be exempted from the proof of
citizenship requirement if their CIPP registration shows that their USA
Citizenship has been verified (usually because they have attended a national
championship event). Teams with less than the full number will not be barred
from playing, but may only play with the legitimate number of players (resident
plus non-resident) as currently defined by USA Rugby.
Clubs
Competing in Division 1 and Division 2
At the beginning of the matrix season, a club that is
competing in both Division 1 and Division 2 must provide the Competitions
Director with a list of at least 12 players that can only play for the club’s
Division 1 team in MARFU matrix matches. If any of these individuals play in a Division 2 matrix match, the club
forfeits that Division 2 match. All
other players of the club may play for both the Division 1 and Division 2
sides.
Forfeitures
Forfeiture of an A-match will result in the forfeiting team being barred from
the playoffs.
A match forfeiture will be counted as a 60-0 matrix win.
Day and Time of Matrix
Matches.
MARFU matrix matches must kick off between 11:00 a.m. and 3:00 p.m. on
Saturday, unless a mutually agreeable change is made by both teams and reported
to the appropriate referees association.